A downloadable game

An in-work unnamed click-and-point fantasy sim, made with Renpy

We will be exploring the idea of mini-games, perma-death NPCs, and more!

You will begin as an ordinary person summoned to a fantasy world to fight an evil demon lord and find your Weapon or Element of choice, ranging from a Sword, Spear, Shield, and Bow or Fire, Water, Earth, and Wind! These are permanent choices and will decide your class-line.

Finished (Prototype) Features

So far, we've got working mini-games of fishing, cow milking, and foraging! These may be subjected to change as we receive more feedbacks.

What fantasy sim is complete without inventory? We, of course, have inventories and items for you to equip, craft, and dismantle (crafting and dismantling is in progress)!

With up to 7 slots to equip (Helmet, Armor, Arms, Pants, Shoes, Main hand, and Off-hand), we hope it'll be an arduous  exciting adventure in the world of <Unnamed World>! :)

In-Progress Features

Although we have class-selection working... you only have a basic attack.
As it is a click-and-point adventure sim, we currently plan on having >>>4 skills per class<<<. If demand is high, we'll consider switching to a skill-tree selection (or whatever else is demanded)!

Although we have foraging, we wanted more than that... So, introducing HARVESTING! What does that mean? FARMING! There is little to no difference between foraging and harvesting except "natural" grown digital crops and player-grown digital crops + harvesting.

We also plan on having some sort of crafting going on. Probably not through your inventory, but by going to NPCs that specializes in whatever you're trying to make. In the beginning at least... Once your expertise is high enough (and maybe if you have the equipments/tools needed, such as a bench in your home), maybe you'll be able to craft from your inventory.

(Maybe a homestead for your farm-land and to decorate. Again, this is made in Ren'py, a visual novel engine, so we don't know how far we can take this with our experience!)

Since my fingers are tired from all the earlier typing, I'll just list our other planned features:

  • Day/Night System, probably moving hourly, certain NPCs/events appear only at night! Your character will WANT at least 7 hours of sleep per night, too little and they'll be tired (and hallucinate?), too much and they'll be lethargic (and may refuse your clicks and orders?)
  • Quest... Not sure what else to write here... We (will) got quests... Yes, we will got quests!
  • Tools, such as an Axe (chopping trees), Pickaxe (...picking...? rocks)... and other tools we totally know the name of!

Possibly Planned Features

MAYBE, MAYBE, MAYBE! We plan on having NPC Party-ups (NOT MULTIPLAYER!!). You maybe be able to take some NPCs with you on their given quests for bonus EXP.

Development log

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